
#ifndef EVA_ZONE_SCENE_BASE
#define EVA_ZONE_SCENE_BASE

#include <game_share/scene_type.h>

class CSceneBase
{
public:
	CSceneBase()
	{
		m_SceneType = DEF::SceneInit;
	}

	DEF::SCENE_TYPE  m_SceneType;
};

#endif // EVA_ZONE_SCENE_BASE

